So there should be a poll up on the right that I hope you all take a moment to peruse. Actually...there should be two.
The first one is in regards to ethnicity changes. Long requested but pretty hard to do because of...well, racial stereotypes, really, I think I may have finally find a solution. So let me clarify the possible options for that poll.
Ethnicity Changes Poll
Option 1) No ethnic changes
Pretty obvious. No ethnic changes at all. Leave ethnicity as it is now (ambiguous), and call it good.
Option 2) No ethnic changes, but choose at the beginning
Also pretty obvious: instead of leaving ethnicity ambiguous, I give you the option to choose at the beginning of the game (just after entering your male name), and that's what you are for the rest of the game.
Option 3) Extremely limited
This is a big of a mix. At the beginning of the game, you get to choose your ethnicity. Then, as you play the game, you get points towards various looks based on your choices. At exactly one point in the game, when you have gained enough points in a particular ethnicity, you get the option to let it happen, which then changes your ethnicity. So if you start as Caucasian, but then accumulate enough points, you can choose to become Asian (alternatively, if you get enough points in Caucasian, nothing happens). This would only occur once, and it would only give you the option for the first ethnicity that you max out. After you get that option, whether you go with it or not, you'll never see it again.
EDIT: Posted this on TFGamesSite in response to a question there:
If I do add ethnicity to the game, then first of all, the player's ethnicity would be more of a description than just "You're Asian". It would describe your eyes, skin color, hair, and so on. In addition, people would have certain expectations of you depending on your ethnicity: if you're a person of color (delicate phrasing), for example, you might find it a bit more difficult to get ahead in the Business career (stereotypes!), while if you're of Asiatic descent, you might find people treating you as if you're a character in hentai, especially if you're dressing the part.
In addition, different characters would have different preferences. Currently, Genevieve is all about being your friend. But, she might have preferences herself: if you're Caucasian, then she'll be okay with that. If you're Asian, she'll be all over you (i.e. SHE will be the one to initiate romantic advances), and if you're black, you might have to try a little harder to stoke her interest.
And if I add ethnicity changes, and you DO change your ethnicity at any point in the game, you're immediately fired (unless you're self-employed). Because you no longer look the same, and no matter what you say, no one will believe that you are the same person. Inhuman transformations that have completed, though, override any kind of ethnicity change (your skin color is less of a concern if you're covered in fur).
As for the second poll, this one is a little more straightforward.
As much as I hate my clothing system, the one thing I really don't like is that lack of options. Which is a little ridiculous to say when there are over 40 current outfits in the game, but whatever. I'm going to be adding still more clothes (and ways to organize them, don't worry), but I had an idea on something to make it more...realistic when it comes to buying them.
Option 1) Just add new clothes.
Like it says. No new system. Just new clothes.
Option 2) Limit clothes based on time
Currently, all of the outfits in the game are available pretty much immediately. The only limiting factor (if you can call it that) is money and, in rare cases, femininity. This option would change it so that various outfits become available as time passes. Rather than seeing all the clothes at the beginning of the game, you see a few select outfits, with more added a few weeks later, and the more added still later, etc.
Option 3) Limit clothes based on a variety of factors
Like option 2, but instead of just limiting them based on time, clothes would only become available if you met the requirements for them. For example, if your femininity is very low, then you won't even see the sluttier clothes, while other clothes (or accessories) might require skills to be at a certain level before you'll consider buying them. It makes the clothing system more dynamic and more in tune with how you play your character: if you're playing a goody-two-shoes, inhibited character, it doesn't make sense that you can buy the leather dress, for example.