Saturday, March 29, 2014

Let's talk clothes

So, the clothing system isn't just getting finished this time around, it's getting a few updates.

After all, if you've taken the time to get a dick, or god forbid, a huge dick, and then make the mistake of putting on a skimpy bikini, well. That may cause a bulge.

Not everything is going to be dynamically updated. In fact, very few things will be. Underwear will mostly be updated, as will tight clothes and skimpy clothes, but that's pretty much it. If you put on your lacy underwear, there's a bulge. If you then put on a long, elegant dress...no one will see it and it won't be reflected in your description.

The original plan was that clothing was ALSO going to update based on arousal, with or without the futanari trait, but sadly, that's far too cumbersome to actually do. Much as I'd like it to happen, there is just no way that I can reasonably write description updates for 500+ clothing descriptors. So, all you'll get is dick bulges.

Sunday, March 9, 2014

A few questions

So there should be a poll up on the right that I hope you all take a moment to peruse. Actually...there should be two.

The first one is in regards to ethnicity changes. Long requested but pretty hard to do because of...well, racial stereotypes, really, I think I may have finally find a solution. So let me clarify the possible options for that poll.

Ethnicity Changes Poll

Option 1) No ethnic changes
Pretty obvious. No ethnic changes at all. Leave ethnicity as it is now (ambiguous), and call it good.

Option 2) No ethnic changes, but choose at the beginning
Also pretty obvious: instead of leaving ethnicity ambiguous, I give you the option to choose at the beginning of the game (just after entering your male name), and that's what you are for the rest of the game.

Option 3) Extremely limited
This is a big of a mix. At the beginning of the game, you get to choose your ethnicity. Then, as you play the game, you get points towards various looks based on your choices. At exactly one point in the game, when you have gained enough points in a particular ethnicity, you get the option to let it happen, which then changes your ethnicity. So if you start as Caucasian, but then accumulate enough points, you can choose to become Asian (alternatively, if you get enough points in Caucasian, nothing happens). This would only occur once, and it would only give you the option for the first ethnicity that you max out. After you get that option, whether you go with it or not, you'll never see it again.

EDIT: Posted this on TFGamesSite in response to a question there:

If I do add ethnicity to the game, then first of all, the player's ethnicity would be more of a description than just "You're Asian". It would describe your eyes, skin color, hair, and so on. In addition, people would have certain expectations of you depending on your ethnicity: if you're a person of color (delicate phrasing), for example, you might find it a bit more difficult to get ahead in the Business career (stereotypes!), while if you're of Asiatic descent, you might find people treating you as if you're a character in hentai, especially if you're dressing the part.

In addition, different characters would have different preferences. Currently, Genevieve is all about being your friend. But, she might have preferences herself: if you're Caucasian, then she'll be okay with that. If you're Asian, she'll be all over you (i.e. SHE will be the one to initiate romantic advances), and if you're black, you might have to try a little harder to stoke her interest.

And if I add ethnicity changes, and you DO change your ethnicity at any point in the game, you're immediately fired (unless you're self-employed). Because you no longer look the same, and no matter what you say, no one will believe that you are the same person. Inhuman transformations that have completed, though, override any kind of ethnicity change (your skin color is less of a concern if you're covered in fur).

As for the second poll, this one is a little more straightforward.

Clothing Poll

As much as I hate my clothing system, the one thing I really don't like is that lack of options. Which is a little ridiculous to say when there are over 40 current outfits in the game, but whatever. I'm going to be adding still more clothes (and ways to organize them, don't worry), but I had an idea on something to make it more...realistic when it comes to buying them.

Option 1) Just add new clothes.
Like it says. No new system. Just new clothes.

Option 2) Limit clothes based on time
Currently, all of the outfits in the game are available pretty much immediately. The only limiting factor (if you can call it that) is money and, in rare cases, femininity. This option would change it so that various outfits become available as time passes. Rather than seeing all the clothes at the beginning of the game, you see a few select outfits, with more added a few weeks later, and the more added still later, etc.

Option 3) Limit clothes based on a variety of factors
Like option 2, but instead of just limiting them based on time, clothes would only become available if you met the requirements for them. For example, if your femininity is very low, then you won't even see the sluttier clothes, while other clothes (or accessories) might require skills to be at a certain level before you'll consider buying them. It makes the clothing system more dynamic and more in tune with how you play your character: if you're playing a goody-two-shoes, inhibited character, it doesn't make sense that you can buy the leather dress, for example.

Monday, March 3, 2014

The NEXT Update

48 hours and no major bugs reported. Fingers crossed.

Anyway, I was going through the code and looking at things that need to be completed, since that's what the next major update is going to be. Made a list and everything. Here's what I was able to find, in no particular order.

1) Genevieve Dating and Invite Over
2) Mermaid Stuff
3) Giving Birth
4) One-Night Stands (add at least 20)
5) Random Travel Events (from notebook)
6) Dreams
7) Dog Girl
8) Call Girl Jobs
9) Clothing Grid Updates
10) Fight Club
11) High Succubus
12) Magic
13) Newspaper
14) Inhuman Babies
15) Tentacle Ending
16) Werewolf Pack

EDIT:

17) Public Nudity

Some of this is obvious, some isn't. I'm not going to go into details in this post about the individual items, anyway.

Some of these are huge undertakings. For example, Genevieve Dating alone is hours upon hours of work. On the other hand, some of these are super easy, like Clothing Grid Updates, which should take maybe an hour or so.

I haven't prioritized all of these, and with the exception of...two of them, they are all planned out and just need to be written and coded.

In terms of an update schedule, I think what I'm going to do is working getting a couple of these completed, then release an update (0.5.0), then work on a few more and release another update (0.5.1) and so on. So it, in theory, shouldn't take months and months of work to get an update out.

Sunday, March 2, 2014

Final Round of Bug Fixes

Hopefully this crushes most of the major and a majority of the minor bugs reported. Hopefully.

Version 0.4.1d is available from the following locations:
Mediafire
4Shared
Rapidshare apparently decided to delete my account, so no more of that.

What's fixed:
1) Britney's mission has had the timer adjusted. In theory, it shouldn't max out in seconds anymore, and it will stop while text is being displayed to allow you time to read it. Be advised that while you have choices on the screen, the timer is running.
2) The missing "m"'s have mostly been taken care of. There's likely one or two that I missed, but I'm pretty sure that I got 99% of them.
3) You can no longer go out with Genevieve to the beach or the park if it's raining, thunderstorming, snowing, or winter.
4) A variety of fixes to the convent brothel. It should be more or less working as intended now, and 99% more error free.
5) The bookshelf works again, though sadly it'll take longer than it used to cleaning things up. Fortunately, you should only have to do it once.
6) The succubus will now refuse to work at the maid job. This was always intended, but I forgot to actually code it.
7) Speaking of the succubus, the "mysteriously lowering arousal" has been fixed. It wasn't mysterious at all, to be honest. The idea was that, as a succubus, you're always aroused, but never to the point that you can get off solo. So arousal would increase when provoked (porn, etc), but would eventually settle back to "normal" over a period of time. That's why it was slowly decreasing. Instead, I've set it so that arousal increases slowly (+1 instead of +2 during time changes), and next update will have the High Succubus normalize her arousal to 50 (since she literally can't get off without a partner).
7A) Succubus sexuality will now properly reset to 50 (bisexual) at the end of each day.
8) The security guard should properly disappear from the bar after his mission is over.
9) So should Britney.
10) Note that Britney disappearing after her mission is over is currently intended. Eventually, she can become a friend/drinking buddy/fuck buddy, but that's not coded. And her status after the end of the mission is somewhat intentionally vague for now. Calling her after the mission is currently not implemented.
11) Cat and Cow TF have been blocked out somewhat more effectively. Hopefully.
12) Drug behaviors have been corrected, for the most part. Still can't figure out why mind expander never wears off or withdrawal symptoms never go away, but you can purchase and use the correct amount at least.
13) Calling out on maternity leave will now work properly for the Office Girl.
14) A BIG ONE: The busker job can now only be done once per day. Which is exactly what was intended, but, of course, not what was actually happening. Whoops. No more mad money for you.

I think that's it? There may be more, but they were probably minor.

As always, save games with previous versions are not compatible with this new version.

Wednesday, February 19, 2014

Overtime

Overtime is great, but sucks.

After...5 weeks? I'm finally back to normal hours next week (mostly). So I'll be doing bug fixes either this weekend or next week and then pushing out a bugfix update.

Monday, January 27, 2014

It's been a while

Sorry about the communication blackout, folks. Ten hour days plus two hours of travel time (total) make for one tired Anonymous Man.

I've been looking at a few of the bugs reported when I have the time. A couple of things to note. First and foremost, the timer going absolutely batshit when you're at Britney's apartment is not intended. My understanding (and past experience!) with live timers is that they're supposed to bloody well stop when the game itself is paused, which apparently they do not. Which is bullshit. But anyway, the timer will be a little more generous, while also being a little more constraining (longer intervals, but bigger steps, essentially) in the next update, as well as actually pausing at times to give you time to read text.

It also looks like a lot of stuff got borked from the last big update somehow, so I've got to take a look at those and figure out what the deal is. The brothel-church will be the bane of my existence, I swear.

Once those bug fixes are in place and I have a chance to catch my breath, I'm going to spend time finishing up otherwise incomplete content. Some of it is easy, like the swimming at the beach encounter. Some is much more time consuming, like the Genevieve dating simulator. But it's been languishing for too long and needs to get finished, if only so that I can get people to stop reporting incomplete content as bugged.

It will take time, mainly because I have so little of it, but hopefully, it will make the game seem more complete.

Also, there's apparently an alpha version of RAGS 3.0 available for testing. It gets away from .net framework and everything loads much faster, but given how badly I've been burned by unready RAGS releases before, I'll probably hold off for now.

Sunday, January 12, 2014

Critical Bug Fixes Update (0.4.1c)

Bug Fixes:
1) Britney's number will stop disappearing from your phone.
2) The tailor will now properly resize all clothes. Unfortunately, because of the method I had to use to fix this, you may notice a bit of a delay when doing the "Clothing Group" or "All Clothes" options. The program may hang for a few seconds.
3) The elegant dress will no longer be improperly sized when putting it on as part of an outfit.
4) Buying concentrate from the drug dealer (can of orange liquid) will work properly, and drinking it will make it go away properly too.
5) Finally figured out why inhuman transformations were still progressing before day 60. Fixed that (you can still use the cheat to activate them, though).
6) If you get fired from your job, the relevant Go To Work option will disappear now.
7) The mouse now properly disappears at the end of the day if you choose to ignore it, though it can and will come back if conditions are met.

Other minor fixes, like typos and stuff.

Things I couldn't fix because I couldn't reproduce them:
1) The nursing bra disappearing if it is not set to an outfit, when coming home from the stripper job.
2) The special outfit counting as nude (Need more information, what do you mean "counts as nude"? Is it saying you're nude? Is it acting as if you're wearing indecent clothing?)
3) Error messages from the church after corrupting the nuns (never saw it). Screenshots would be very helpful here.
4) Dragon TF isn't progressing (worked perfectly for me). Note that it can take up to 10 cigarettes for each level if your luck is really bad.
5) Black dildo disappearing after buying it (all sex toys go in the middle drawer, which has no other purpose...maybe it was just overlooked?).
6) Maid job draining skill points (the maid job has zero effect of gaining skill points).
7) The effects of the mind expander drug (little blue pill) never wear off (I didn't see this effect, but I think I might know what causes it...anyone else seen it?)
8) Security Guard (Vic) sticks around after the first mission (he disappeared properly for me on multiple tests).
9) Robot upgrades act as if you already have an upgrade in un-upgraded locations (Didn't happen for me, tried all upgrades with all body parts).

Not actually bugs:
1) Swimming encounter doesn't continue after a certain point (it's incomplete).
2) It is possible to get the drug dealer's phone number before unlocking all the drugs. His drug list is updated at the end of the day, but he'll give you his phone number as soon as conditions are met.

Download from:
Mediafire (48.2MB)
4Shared (48.2MB)
RapidShare (50.5MB)