Thursday, January 22, 2015


What's that? Anonymous Man working on a game AND streaming it? And the game is Cursed?! I don't believe you. That's completely ridiculous and could never actually happen.

(I don't know how long I'll go and there will probably be frequent interruptions as I am, in fact, sick, but we'll see how do)

Tuesday, January 20, 2015

Just FYI

I'm probably not dead. If I am, this message is decidedly more creepy than it should be. But it probably isn't. Unless it is.

Saturday, September 6, 2014

Another Streaming Session

Probably won't last as long as the last one, but it's at a relatively more accessible time of day? I guess? Either way, tune in.

Sunday, August 31, 2014

Whoa, streaming? What a novel concept!

I'm going to be working on this game idea I had for a while, and since it's been a while since I've streamed, I might as well do that. There may be interruptions. There may be cool music. There may EVEN BE...questions answered. Either way, tune in. Stream preview on the right. Feel free to comment at me.

Tuesday, August 12, 2014

Two Things

First thing: My head hurts from all this wall bashing that I've been doing. My motivation for Cursed dries up faster than a puddle in a desert. I'm still not giving up on it, but I am taking a...let's call it an "extended hiatus".

Because fucking everyone has asked me, I'm posting an unlocked version of Cursed. This is not the most current build (which I'm actively working on, uh, sort of), but rather an older one, from quite a while ago, so it doesn't have all the newest stuff. Please do not bombard me with requests for "HOW DOES THIS MECHANIC WORK?!" I have neither the time nor the inclination to explain the minutiae of every last object/room/variable. I'm willing to help, but come on.

Also, please do not actively mod the game. You can make your own changes to it for your purposes, but if I suddenly see a release under someone else's name with my content (and I have put in a few easy-for-me-to-tell methods of figuring that out), then all you'll do is piss me off and kill the game entirely.

You can find the unlocked version by clicking here.

Second thing: I DID get hit with inspiration, so while Cursed is on hiatus, I'm going to be making a (much less complicated) other game. No details at the moment, because suspense! But I'll post it here when it's done in 10-12 years.

Thursday, May 22, 2014

Let's Start Over

The last two months have been...well, interesting. Not in a game development kind of way, though. In fact, it's safe to say that the last two months have not resulted in much game development at all. Mostly because I decided to focus entirely on the clothing system, then get really frustrated by the lack of progress on the clothing system, then throw up my arms in frustration, then get really upset about the lack of progress overall, and finally, ending up right back where I started.

Hence not posting for two months: I was embarrassed/furious with myself about the fact that, in addition to my real life kicking me in the pants, any post I would be making would be "Sorry guys, no progress".

Well, now I'm to the point where I'm more angry than embarrassed, so here's that post.

Sorry folks, little to no progress.

I am (finally) back at it, though, after I finally realized that, while I have a number of things I can work on, I don't have to work on them one at a time until each is finished. So I switched gears, and I'm working on different stuff on that list I posted quite some time back.

I could make tons of excuses, or provide a number of valid reasons why development has been slow, but it's ultimately unimportant. Suffice to say, I'm still here, still pecking away at the keyboard when I get the chance, so that's the update.

Oh, and anonymous commenting has been turned off again, because why not. If it's something you want to say, sign in. If it's something you want to say anonymously, I'm probably not interested.

Saturday, March 29, 2014

Let's talk clothes

So, the clothing system isn't just getting finished this time around, it's getting a few updates.

After all, if you've taken the time to get a dick, or god forbid, a huge dick, and then make the mistake of putting on a skimpy bikini, well. That may cause a bulge.

Not everything is going to be dynamically updated. In fact, very few things will be. Underwear will mostly be updated, as will tight clothes and skimpy clothes, but that's pretty much it. If you put on your lacy underwear, there's a bulge. If you then put on a long, elegant one will see it and it won't be reflected in your description.

The original plan was that clothing was ALSO going to update based on arousal, with or without the futanari trait, but sadly, that's far too cumbersome to actually do. Much as I'd like it to happen, there is just no way that I can reasonably write description updates for 500+ clothing descriptors. So, all you'll get is dick bulges.