Monday, February 2, 2015

Still more streaming!

Another winter storm, another day off from work, so might as well work. Feel free to keep me company in the stream.

Today's agenda:
- Dreams update
- Possibly dating

Tuesday, January 27, 2015

Another Streaming Session

Snow day! Superstorm Juno is pummeling my area, but fortunately, I haven't lost power yet. So might as well work on stuff.

The to-do list for today:
- More Random Travel Events
- Wherever my notes take me next

Thursday, January 22, 2015


What's that? Anonymous Man working on a game AND streaming it? And the game is Cursed?! I don't believe you. That's completely ridiculous and could never actually happen.

(I don't know how long I'll go and there will probably be frequent interruptions as I am, in fact, sick, but we'll see how do)

Tuesday, January 20, 2015

Just FYI

I'm probably not dead. If I am, this message is decidedly more creepy than it should be. But it probably isn't. Unless it is.

Saturday, September 6, 2014

Another Streaming Session

Probably won't last as long as the last one, but it's at a relatively more accessible time of day? I guess? Either way, tune in.

Sunday, August 31, 2014

Whoa, streaming? What a novel concept!

I'm going to be working on this game idea I had for a while, and since it's been a while since I've streamed, I might as well do that. There may be interruptions. There may be cool music. There may EVEN BE...questions answered. Either way, tune in. Stream preview on the right. Feel free to comment at me.

Tuesday, August 12, 2014

Two Things

First thing: My head hurts from all this wall bashing that I've been doing. My motivation for Cursed dries up faster than a puddle in a desert. I'm still not giving up on it, but I am taking a...let's call it an "extended hiatus".

Because fucking everyone has asked me, I'm posting an unlocked version of Cursed. This is not the most current build (which I'm actively working on, uh, sort of), but rather an older one, from quite a while ago, so it doesn't have all the newest stuff. Please do not bombard me with requests for "HOW DOES THIS MECHANIC WORK?!" I have neither the time nor the inclination to explain the minutiae of every last object/room/variable. I'm willing to help, but come on.

Also, please do not actively mod the game. You can make your own changes to it for your purposes, but if I suddenly see a release under someone else's name with my content (and I have put in a few easy-for-me-to-tell methods of figuring that out), then all you'll do is piss me off and kill the game entirely.

You can find the unlocked version by clicking here.

Second thing: I DID get hit with inspiration, so while Cursed is on hiatus, I'm going to be making a (much less complicated) other game. No details at the moment, because suspense! But I'll post it here when it's done in 10-12 years.