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Wednesday, January 30, 2013

Note to self:

Dear self: you are a lazy dumbass that's trying to be too ambitious. Normally, I would tell you to just give up and cut back, but you've dug this swimming pool, now you gotta FILL IT WITH WATER!

Thanks, self. You're an asshole.

I know.

Anyway, gonna be streaming tonight. I would still REALLY like to make the end of the month deadline, but that will depend entirely on how things go tonight. And if I'm honest with myself...I just don't have enough time to do it. So the release might be delayed a couple of days, but I'm still hoping to get it out sooner rather than later.

As some of you may know, I work a day job that is both boring and slow, and as a result, I have a notebook in which I come up with various ideas for this (and other) game(s). Well, today, I had kind of a brainstorm. In addition to several process improvements for certain functions (no more disappearing phone numbers or shoes, for example), I also came up with a way to make your apartment more...personal.

So in the near future, you'll be able to buy different types of beds, change your kitchen around, and use your shower in new and inventive ways. Maybe buy a sex doll or two (but don't let your partner see it!), and finally have a use for that strap-on! It won't be cheap (the least expensive bed, which you start with, costs $1000), but hey, it's something to work towards.

Oh, and they'll have requirements to buy them, too. No self-respecting guy-in-a-woman's-body would buy that princess poster bed, for example.

Anyway, thought that was cool, decided to share, time for coding.

20 comments:

  1. Customization is always awesome, and I approve of this idea whole-heartedly. An end-of-month release would be amazing, but there would be no disappointment if it released on, say, the 2nd. Which is a Saturday and thus I could actually play it.

    On a more technical note, I am a student getting a bachelor's in IT and I find reading other people's code fascinating. If you'd like, I could try looking at some of your more problematic code snippets. I doubt I'll be as good at it as you are, but I may be able to provide some alternate ideas on implementation.

    Something to think about. Cheers!

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  2. If you don't make the self-imposed deadline of Jan 31st, don't worry. You've earned an extension with that talk of customization. Just make sure to get as much rest as you need to get it done to your satisfaction. We've been waiting for-fucking-ever for the next release. A couple extra days won't kill us.

    Especially since we all know it will be worth it. :D

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  3. Dropping by to say this is the second best thing I've read today. Maybe I should have dropped by tomorrow, then it'd be the very best...

    It probably doesn't need reiterating (is there a developer joke here? maybe), but take your time! The empty swimming pool is a pretty hip hangout, all things considered. We've got people on their thingamaroos and whatchamacallits chilling on the pool floor, and the weird guy a house down offered to serve up .. whatever it is he's serving up in exchange for a dohickymajobber. All in all a pretty sweet set-up so far.

    In any case, much kudos!

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  4. S'Cool, Mang.
    You don't work for EA, and nobody is about to beat your ass for missing a deadline.

    'When it's done' is a great motto to have... if, yaknow... you actually plan on finishing anyway.

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  5. STOP ADDING NEW STUFF. FINISH WHAT'S THERE.

    PLEASE, I BEG OF YOU! ;w;

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    Replies
    1. This. So much this.

      Delete
    2. NO! If you get an idea, writhe it down and do the stuff that you feel like doing :D

      Delete
    3. Seriously, you wonder why you keep falling behind and it is almost certainly because you don't finish what you begin.

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    4. You are all making the assumption that regardless of what he works on, he will work on it with the same interest and intensity.

      I am of the opinion that one will work hardest, and best, on what one finds currently interesting. I expect passions to wax and wane. Asking someone to work on something, work for free on something, that does not currently interest them is a bit too much.

      Delete
    5. I agree entirely... Finish Grandmother's House and more importantly, finish Trials! Then, come back to this, and work on finishing the plot before you worry about all the little sidequests.

      Delete
  6. You're pretty much done with everything else except the nun brothel right? Can you please just release what you have finished? Pretty please? with sugar on top?

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    Replies
    1. Don't forget the cherry and chocolate chips!

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    2. Dude, he's almost done with the nun brothel.
      Asking this is like asking someone to throw away the last few pages of their 160 page report because they can't come up with a satisfactory conclusion in time.

      Delete
  7. Take your time, It's no trouble to wait.

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  8. good luck with that.

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  9. http://en.wikipedia.org/wiki/Planning_fallacy - it's normal! Aim for the 11th-ish with no fear!

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  10. I am reminded of Hofstadter's Law, which states: "Every project takes longer than you expect, even when you take into account Hofstadter's Law."

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  11. Or the ninety-ninety rule.
    "The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time."


    http://catb.org/~esr/jargon/html/N/Ninety-Ninety-Rule.html

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  12. Well, hopefully by next weekend.
    Thanks for all the work you do for us.

    ReplyDelete